#include <OgreAnimationState.h>
Inheritance diagram for Ogre::AnimationState:

Public Member Functions | |
| AnimationState () | |
| Default constructor for STL only. | |
| virtual | ~AnimationState () |
| Destructor - is here because class has virtual functions and some compilers would whine if it won't exist. | |
| AnimationState (const String &animName, Real timePos, Real length, Real weight=1.0, bool enabled=false) | |
| Normal constructor with all params supplied. | |
| const String & | getAnimationName () const |
| Gets the name of the animation to which this state applies. | |
| void | setAnimationName (const String &name) |
| Sets the name of the animation to which this state applies. | |
| Real | getTimePosition (void) const |
| Gets the time position for this animation. | |
| void | setTimePosition (Real timePos) |
| Sets the time position for this animation. | |
| Real | getLength () const |
| Gets the total length of this animation (may be shorter than whole animation). | |
| void | setLength (Real len) |
| Sets the total length of this animation (may be shorter than whole animation). | |
| Real | getWeight (void) const |
| Gets the weight (influence) of this animation. | |
| void | setWeight (Real weight) |
| Sets the weight (influence) of this animation. | |
| void | addTime (Real offset) |
| Modifies the time position, adjusting for animation length. | |
| bool | getEnabled (void) const |
| Returns true if this animation is currently enabled. | |
| void | setEnabled (bool enabled) |
| Sets whether this animation is enabled. | |
| bool | operator== (const AnimationState &rhs) const |
| Equality operator. | |
| bool | operator!= (const AnimationState &rhs) const |
| Real | getValue (void) const |
| ControllerValue implementation. | |
| void | setValue (Real value) |
| ControllerValue implementation. | |
| void | setLoop (bool loop) |
| Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered. | |
| bool | getLoop (void) const |
| Gets whether or not this animation loops. | |
| void | copyStateFrom (const AnimationState &animState) |
| Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else. | |
Protected Attributes | |
| String | mAnimationName |
| Real | mTimePos |
| Real | mLength |
| Real | mInvLength |
| Real | mWeight |
| bool | mEnabled |
| bool | mLoop |
Definition at line 44 of file OgreAnimationState.h.
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Default constructor for STL only.
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Destructor - is here because class has virtual functions and some compilers would whine if it won't exist.
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Normal constructor with all params supplied.
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Modifies the time position, adjusting for animation length.
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Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else.
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Gets the name of the animation to which this state applies.
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Returns true if this animation is currently enabled.
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Gets the total length of this animation (may be shorter than whole animation).
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Gets whether or not this animation loops.
Definition at line 98 of file OgreAnimationState.h. |
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Gets the time position for this animation.
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ControllerValue implementation.
Implements Ogre::ControllerValue< Real >. |
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Gets the weight (influence) of this animation.
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Equality operator.
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Sets the name of the animation to which this state applies.
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Sets whether this animation is enabled.
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Sets the total length of this animation (may be shorter than whole animation).
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Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered.
Definition at line 96 of file OgreAnimationState.h. |
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Sets the time position for this animation.
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ControllerValue implementation.
Implements Ogre::ControllerValue< Real >. |
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Sets the weight (influence) of this animation.
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Definition at line 107 of file OgreAnimationState.h. |
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Definition at line 112 of file OgreAnimationState.h. |
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Definition at line 110 of file OgreAnimationState.h. |
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Definition at line 109 of file OgreAnimationState.h. |
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Definition at line 113 of file OgreAnimationState.h. |
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Definition at line 108 of file OgreAnimationState.h. |
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Definition at line 111 of file OgreAnimationState.h. |
Copyright © 2000-2005 by The OGRE Team
Last modified Sun Nov 20 12:36:19 2005