| Dot(const Quaternion &rkQ) const | Ogre::Quaternion | |
| equals(const Quaternion &rhs, const Radian &tolerance) const | Ogre::Quaternion | |
| Exp() const | Ogre::Quaternion | |
| FromAngleAxis(const Radian &rfAngle, const Vector3 &rkAxis) | Ogre::Quaternion | |
| FromAxes(const Vector3 *akAxis) | Ogre::Quaternion | |
| FromAxes(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis) | Ogre::Quaternion | |
| FromRotationMatrix(const Matrix3 &kRot) | Ogre::Quaternion | |
| getPitch(void) const | Ogre::Quaternion | |
| getRoll(void) const | Ogre::Quaternion | |
| getYaw(void) const | Ogre::Quaternion | |
| IDENTITY | Ogre::Quaternion | [static] |
| Intermediate(const Quaternion &rkQ0, const Quaternion &rkQ1, const Quaternion &rkQ2, Quaternion &rka, Quaternion &rkB) | Ogre::Quaternion | [static] |
| Inverse() const | Ogre::Quaternion | |
| Log() const | Ogre::Quaternion | |
| ms_fEpsilon | Ogre::Quaternion | [static] |
| nlerp(Real fT, const Quaternion &rkP, const Quaternion &rkQ, bool shortestPath=false) | Ogre::Quaternion | [static] |
| Norm() const | Ogre::Quaternion | |
| normalise(void) | Ogre::Quaternion | |
| operator *(const Quaternion &rkQ) const | Ogre::Quaternion | |
| operator *(Real fScalar) const | Ogre::Quaternion | |
| operator *(Real fScalar, const Quaternion &rkQ) | Ogre::Quaternion | [friend] |
| operator *(const Vector3 &rkVector) const | Ogre::Quaternion | |
| operator!=(const Quaternion &rhs) const | Ogre::Quaternion | |
| operator+(const Quaternion &rkQ) const | Ogre::Quaternion | |
| operator-(const Quaternion &rkQ) const | Ogre::Quaternion | |
| operator-() const | Ogre::Quaternion | |
| operator<<(std::ostream &o, const Quaternion &q) | Ogre::Quaternion | [friend] |
| operator=(const Quaternion &rkQ) | Ogre::Quaternion | |
| operator==(const Quaternion &rhs) const | Ogre::Quaternion | |
| Quaternion(Real fW=1.0, Real fX=0.0, Real fY=0.0, Real fZ=0.0) | Ogre::Quaternion | |
| Quaternion(const Quaternion &rkQ) | Ogre::Quaternion | |
| Quaternion(const Matrix3 &rot) | Ogre::Quaternion | |
| Quaternion(const Radian &rfAngle, const Vector3 &rkAxis) | Ogre::Quaternion | |
| Quaternion(const Vector3 &xaxis, const Vector3 &yaxis, const Vector3 &zaxis) | Ogre::Quaternion | |
| Quaternion(const Vector3 *akAxis) | Ogre::Quaternion | |
| Slerp(Real fT, const Quaternion &rkP, const Quaternion &rkQ, bool shortestPath=false) | Ogre::Quaternion | [static] |
| SlerpExtraSpins(Real fT, const Quaternion &rkP, const Quaternion &rkQ, int iExtraSpins) | Ogre::Quaternion | [static] |
| Squad(Real fT, const Quaternion &rkP, const Quaternion &rkA, const Quaternion &rkB, const Quaternion &rkQ, bool shortestPath=false) | Ogre::Quaternion | [static] |
| ToAngleAxis(Radian &rfAngle, Vector3 &rkAxis) const | Ogre::Quaternion | |
| ToAngleAxis(Degree &dAngle, Vector3 &rkAxis) const | Ogre::Quaternion | |
| ToAxes(Vector3 *akAxis) const | Ogre::Quaternion | |
| ToAxes(Vector3 &xAxis, Vector3 &yAxis, Vector3 &zAxis) const | Ogre::Quaternion | |
| ToRotationMatrix(Matrix3 &kRot) const | Ogre::Quaternion | |
| UnitInverse() const | Ogre::Quaternion | |
| w | Ogre::Quaternion | |
| x | Ogre::Quaternion | |
| xAxis(void) const | Ogre::Quaternion | |
| y | Ogre::Quaternion | |
| yAxis(void) const | Ogre::Quaternion | |
| z | Ogre::Quaternion | |
| zAxis(void) const | Ogre::Quaternion | |
| ZERO | Ogre::Quaternion | [static] |
Copyright © 2000-2005 by The OGRE Team
Last modified Sun Nov 20 12:38:31 2005