| _getParentNodeFullTransform(void) const | Ogre::MovableObject | [virtual] |
| _notifyAttached(Node *parent, bool isTagPoint=false) | Ogre::MovableObject | [virtual] |
| _notifyCurrentCamera(Camera *cam) | Ogre::StaticGeometry::Region | [virtual] |
| _updateRenderQueue(RenderQueue *queue) | Ogre::StaticGeometry::Region | [virtual] |
| addQueryFlags(unsigned long flags) | Ogre::MovableObject | [virtual] |
| assign(QueuedSubMesh *qmesh) | Ogre::StaticGeometry::Region | |
| build(bool stencilShadows) | Ogre::StaticGeometry::Region | |
| dump(std::ofstream &of) const | Ogre::StaticGeometry::Region | |
| extrudeBounds(AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const | Ogre::ShadowCaster | [protected, virtual] |
| extrudeVertices(HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | Ogre::ShadowCaster | [static] |
| generateShadowVolume(EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) | Ogre::ShadowCaster | [protected, virtual] |
| getBoundingBox(void) const | Ogre::StaticGeometry::Region | [virtual] |
| getBoundingRadius(void) const | Ogre::StaticGeometry::Region | [virtual] |
| getCastShadows(void) const | Ogre::MovableObject | [virtual] |
| getCentre(void) const | Ogre::StaticGeometry::Region | |
| getDarkCapBounds(const Light &light, Real dirLightExtrusionDist) const | Ogre::MovableObject | [virtual] |
| getEdgeList(void) | Ogre::StaticGeometry::Region | [virtual] |
| getExtrusionDistance(const Vector3 &objectPos, const Light *light) const | Ogre::ShadowCaster | [protected] |
| getID(void) const | Ogre::StaticGeometry::Region | |
| getLightCapBounds(void) const | Ogre::MovableObject | [virtual] |
| getLights(void) const | Ogre::StaticGeometry::Region | |
| getLODIterator(void) | Ogre::StaticGeometry::Region | |
| getMovableType(void) const | Ogre::StaticGeometry::Region | [virtual] |
| getName(void) const | Ogre::StaticGeometry::Region | [virtual] |
| getParent(void) const | Ogre::StaticGeometry::Region | |
| getParentNode(void) const | Ogre::MovableObject | [virtual] |
| getParentSceneNode(void) const | Ogre::MovableObject | [virtual] |
| getPointExtrusionDistance(const Light *l) const | Ogre::MovableObject | [virtual] |
| getQueryFlags(void) const | Ogre::MovableObject | [virtual] |
| getRenderQueueGroup(void) const | Ogre::MovableObject | [virtual] |
| getShadowVolumeRenderableIterator(ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) | Ogre::StaticGeometry::Region | [virtual] |
| getUserObject(void) | Ogre::MovableObject | [virtual] |
| getWorldBoundingBox(bool derive=false) const | Ogre::MovableObject | [virtual] |
| getWorldBoundingSphere(bool derive=false) const | Ogre::MovableObject | [virtual] |
| isAttached(void) const | Ogre::MovableObject | [virtual] |
| isInScene(void) const | Ogre::MovableObject | [virtual] |
| isVisible(void) const | Ogre::StaticGeometry::Region | [virtual] |
| LODBucketList typedef | Ogre::StaticGeometry::Region | |
| LODIterator typedef | Ogre::StaticGeometry::Region | |
| mAABB | Ogre::StaticGeometry::Region | [protected] |
| mBeyondFarDistance | Ogre::StaticGeometry::Region | [protected] |
| mBoundingRadius | Ogre::StaticGeometry::Region | [protected] |
| mCamDistanceSquared | Ogre::StaticGeometry::Region | [protected] |
| mCastShadows | Ogre::MovableObject | [protected] |
| mCentre | Ogre::StaticGeometry::Region | [protected] |
| mCurrentLod | Ogre::StaticGeometry::Region | [protected] |
| mEdgeList | Ogre::StaticGeometry::Region | [protected] |
| mLightList | Ogre::StaticGeometry::Region | [mutable, protected] |
| mLightListUpdated | Ogre::StaticGeometry::Region | [mutable, protected] |
| mLodBucketList | Ogre::StaticGeometry::Region | [protected] |
| mLodSquaredDistances | Ogre::StaticGeometry::Region | [protected] |
| mName | Ogre::StaticGeometry::Region | [protected] |
| mNode | Ogre::StaticGeometry::Region | [protected] |
| MovableObject() | Ogre::MovableObject | |
| mParent | Ogre::StaticGeometry::Region | [protected] |
| mParentIsTagPoint | Ogre::MovableObject | [protected] |
| mParentNode | Ogre::MovableObject | [protected] |
| mQueryFlags | Ogre::MovableObject | [protected] |
| mQueuedSubMeshes | Ogre::StaticGeometry::Region | [protected] |
| mRegionID | Ogre::StaticGeometry::Region | [protected] |
| mRenderQueueID | Ogre::MovableObject | [protected] |
| mRenderQueueIDSet | Ogre::MovableObject | [protected] |
| mSceneMgr | Ogre::StaticGeometry::Region | [protected] |
| mShadowRenderables | Ogre::StaticGeometry::Region | [protected] |
| mUserObject | Ogre::MovableObject | [protected] |
| mVertexProgramInUse | Ogre::StaticGeometry::Region | [protected] |
| mVisible | Ogre::MovableObject | [protected] |
| mWorldAABB | Ogre::MovableObject | [mutable, protected] |
| mWorldBoundingSphere | Ogre::MovableObject | [mutable, protected] |
| mWorldDarkCapBounds | Ogre::MovableObject | [mutable, protected] |
| Region(StaticGeometry *parent, const String &name, SceneManager *mgr, uint32 regionID, const Vector3 ¢re) | Ogre::StaticGeometry::Region | |
| removeQueryFlags(unsigned long flags) | Ogre::MovableObject | [virtual] |
| setCastShadows(bool enabled) | Ogre::MovableObject | |
| setQueryFlags(unsigned long flags) | Ogre::MovableObject | [virtual] |
| setRenderQueueGroup(RenderQueueGroupID queueID) | Ogre::MovableObject | [virtual] |
| setUserObject(UserDefinedObject *obj) | Ogre::MovableObject | [virtual] |
| setVisible(bool visible) | Ogre::MovableObject | [virtual] |
| ShadowRenderableList typedef | Ogre::ShadowCaster | |
| ShadowRenderableListIterator typedef | Ogre::ShadowCaster | |
| updateEdgeListLightFacing(EdgeData *edgeData, const Vector4 &lightPos) | Ogre::ShadowCaster | [protected, virtual] |
| ~MovableObject() | Ogre::MovableObject | [virtual] |
| ~Region() | Ogre::StaticGeometry::Region | [virtual] |
| ~ShadowCaster() | Ogre::ShadowCaster | [virtual] |