Close httplib2 connections.
delete(achievementId, x__xgafv=None)
Delete the achievement configuration with the given ID.
get(achievementId, x__xgafv=None)
Retrieves the metadata of the achievement configuration with the given ID.
insert(applicationId, body=None, x__xgafv=None)
Insert a new achievement configuration in this application.
list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)
Returns a list of the achievement configurations in this application.
Retrieves the next page of results.
update(achievementId, body=None, x__xgafv=None)
Update the metadata of the achievement configuration with the given ID.
close()
Close httplib2 connections.
delete(achievementId, x__xgafv=None)
Delete the achievement configuration with the given ID.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
get(achievementId, x__xgafv=None)
Retrieves the metadata of the achievement configuration with the given ID.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"id": "A String", # The ID of the achievement.
"initialState": "A String", # The initial state of the achievement.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
"token": "A String", # The token for this resource.
}
insert(applicationId, body=None, x__xgafv=None)
Insert a new achievement configuration in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
body: object, The request body.
The object takes the form of:
{ # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"id": "A String", # The ID of the achievement.
"initialState": "A String", # The initial state of the achievement.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
"token": "A String", # The token for this resource.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"id": "A String", # The ID of the achievement.
"initialState": "A String", # The initial state of the achievement.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
"token": "A String", # The token for this resource.
}
list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)
Returns a list of the achievement configurations in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
pageToken: string, The token returned by the previous request.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # A ListConfigurations response.
"items": [ # The achievement configurations.
{ # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"id": "A String", # The ID of the achievement.
"initialState": "A String", # The initial state of the achievement.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
"token": "A String", # The token for this resource.
},
],
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationListResponse`.
"nextPageToken": "A String", # The pagination token for the next page of results.
}
list_next()
Retrieves the next page of results.
Args:
previous_request: The request for the previous page. (required)
previous_response: The response from the request for the previous page. (required)
Returns:
A request object that you can call 'execute()' on to request the next
page. Returns None if there are no more items in the collection.
update(achievementId, body=None, x__xgafv=None)
Update the metadata of the achievement configuration with the given ID.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
body: object, The request body.
The object takes the form of:
{ # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"id": "A String", # The ID of the achievement.
"initialState": "A String", # The initial state of the achievement.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
"token": "A String", # The token for this resource.
}
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
2 - v2 error format
Returns:
An object of the form:
{ # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"id": "A String", # The ID of the achievement.
"initialState": "A String", # The initial state of the achievement.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"description": { # A localized string bundle resource. # Localized strings for the achievement description.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the achievement name.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
"value": "A String", # The string value.
},
],
},
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
},
"stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
"token": "A String", # The token for this resource.
}