| AllowSleeping(bool flag) | b2Body | [inline] |
| ApplyForce(const b2Vec2 &force, const b2Vec2 &point) | b2Body | [inline] |
| ApplyImpulse(const b2Vec2 &impulse, const b2Vec2 &point) | b2Body | [inline] |
| ApplyTorque(float32 torque) | b2Body | [inline] |
| CreateShape(b2ShapeDef *shapeDef) | b2Body | |
| DestroyShape(b2Shape *shape) | b2Body | |
| GetAngle() const | b2Body | [inline] |
| GetAngularVelocity() const | b2Body | [inline] |
| GetContactList() | b2Body | [inline] |
| GetInertia() const | b2Body | [inline] |
| GetJointList() | b2Body | [inline] |
| GetLinearVelocity() const | b2Body | [inline] |
| GetLocalCenter() const | b2Body | [inline] |
| GetLocalPoint(const b2Vec2 &worldPoint) | b2Body | [inline] |
| GetLocalVector(const b2Vec2 &worldVector) | b2Body | [inline] |
| GetMass() const | b2Body | [inline] |
| GetNext() | b2Body | [inline] |
| GetPosition() const | b2Body | [inline] |
| GetShapeList() | b2Body | [inline] |
| GetUserData() | b2Body | [inline] |
| GetWorldCenter() const | b2Body | [inline] |
| GetWorldPoint(const b2Vec2 &localPoint) | b2Body | [inline] |
| GetWorldVector(const b2Vec2 &localVector) | b2Body | [inline] |
| GetXForm() const | b2Body | [inline] |
| IsBullet() const | b2Body | [inline] |
| IsDynamic() const | b2Body | [inline] |
| IsFrozen() const | b2Body | [inline] |
| IsSleeping() const | b2Body | [inline] |
| IsStatic() const | b2Body | [inline] |
| SetAngularVelocity(float32 omega) | b2Body | [inline] |
| SetBullet(bool flag) | b2Body | [inline] |
| SetLinearVelocity(const b2Vec2 &v) | b2Body | [inline] |
| SetMass(const b2MassData *massData) | b2Body | |
| SetMassFromShapes() | b2Body | |
| SetXForm(const b2Vec2 &position, float32 angle) | b2Body | |
| WakeUp() | b2Body | [inline] |
1.5.4